Physical Sciences › Computer Science › Computer Vision and Pattern Recognition
Human Pose and Action Recognition
258 artículos indexados
Este asunto y su jerarquía proceden de la clasificación OpenAlex, el catálogo abierto de la investigación científica mundial.
Volumen mensual — últimos 12 meses
Últimos artículos
- MorphArtGrasp: Morphology-Aware Cross-Embodiment Dexterous Hand Articulation Generation for Grasping
Heng Zhang, Kevin Yuchen Ma, Mike Zheng Shou, Weisi Lin, Yan Wu · 3 de marzo de 2026
Dexterous grasping with multi-fingered hands remains challenging due to high-dimensional articulations and the cost of optimization-based pipelines. Existing end-to-end methods require training on large-scale datasets for specific hands, limiting their ability to generalize across different embodime…
- SEAL-pose: Enhancing 3D Human Pose Estimation via a Learned Loss for Structural Consistency
Yeonsung Kim, Junggeun Do, Seunguk Do, Sangmin Kim, Jaesik Park, Jay-Yoon Lee · 24 de febrero de 2026
3D human pose estimation (HPE) is characterized by intricate local and global dependencies among joints. Conventional supervised losses are limited in capturing these correlations because they treat each joint independently. Previous studies have attempted to promote structural consistency through m…
- DeepSVU: Towards In-depth Security-oriented Video Understanding via Unified Physical-world Regularized MoE
Yujie Jin, Wenxin Zhang, Jingjing Wang, Guodong Zhou · 23 de febrero de 2026
In the literature, prior research on Security-oriented Video Understanding (SVU) has predominantly focused on detecting and localize the threats (e.g., shootings, robberies) in videos, while largely lacking the effective capability to generate and evaluate the threat causes. Motivated by these gaps,…
- Align and Adapt: Multimodal Multiview Human Activity Recognition under Arbitrary View Combinations
Duc-Anh Nguyen, Nhien-An Le-Khac · 19 de febrero de 2026
Multimodal multiview learning seeks to integrate information from diverse sources to enhance task performance. Existing approaches often struggle with flexible view configurations, including arbitrary view combinations, numbers of views, and heterogeneous modalities. Focusing on the context of human…
- Factored Latent Action World Models
Zizhao Wang, Chang Shi, Jiaheng Hu, Kevin Rohling, Roberto Mart\'in-Mart\'in, Amy Zhang, Peter Stone · 19 de febrero de 2026
Learning latent actions from action-free video has emerged as a powerful paradigm for scaling up controllable world model learning. Latent actions provide a natural interface for users to iteratively generate and manipulate videos. However, most existing approaches rely on monolithic inverse and for…
- Loss Knows Best: Detecting Annotation Errors in Videos via Loss Trajectories
Praditha Alwis, Soumyadeep Chandra, Deepak Ravikumar, Kaushik Roy · 18 de febrero de 2026
High-quality video datasets are foundational for training robust models in tasks like action recognition, phase detection, and event segmentation. However, many real-world video datasets suffer from annotation errors such as *mislabeling*, where segments are assigned incorrect class labels, and *dis…
- Time-Archival Camera Virtualization for Sports and Visual Performances
Yunxiao Zhang, William Stone, Suryansh Kumar · 18 de febrero de 2026
Camera virtualization -- an emerging solution to novel view synthesis -- holds transformative potential for visual entertainment, live performances, and sports broadcasting by enabling the generation of photorealistic images from novel viewpoints using images from a limited set of calibrated multipl…
- RPGD: RANSAC-P3P Gradient Descent for Extrinsic Calibration in 3D Human Pose Estimation
Zhanyu Tuo · 17 de febrero de 2026
In this paper, we propose RPGD (RANSAC-P3P Gradient Descent), a human-pose-driven extrinsic calibration framework that robustly aligns MoCap-based 3D skeletal data with monocular or multi-view RGB cameras using only natural human motion. RPGD formulates extrinsic calibration as a coarse-to-fine prob…
- How to Sample High Quality 3D Fractals for Action Recognition Pre-Training?
Marko Putak, Thomas B. Moeslund, Joakim Bruslund Haurum · 13 de febrero de 2026
Synthetic datasets are being recognized in the deep learning realm as a valuable alternative to exhaustively labeled real data. One such synthetic data generation method is Formula Driven Supervised Learning (FDSL), which can provide an infinite number of perfectly labeled data through a formula dri…
- Motion Capture is Not the Target Domain: Scaling Synthetic Data for Learning Motion Representations
Firas Darwish, George Nicholson, Aiden Doherty, Hang Yuan · 12 de febrero de 2026
Synthetic data offers a compelling path to scalable pretraining when real-world data is scarce, but models pretrained on synthetic data often fail to transfer reliably to deployment settings. We study this problem in full-body human motion, where large-scale data collection is infeasible but essenti…
- Olaf-World: Orienting Latent Actions for Video World Modeling
Yuxin Jiang, Yuchao Gu, Ivor W. Tsang, Mike Zheng Shou · 11 de febrero de 2026
Scaling action-controllable world models is limited by the scarcity of action labels. While latent action learning promises to extract control interfaces from unlabeled video, learned latents often fail to transfer across contexts: they entangle scene-specific cues and lack a shared coordinate syste…
- Gesture Matters: Pedestrian Gesture Recognition for AVs Through Skeleton Pose Evaluation
Alif Rizqullah Mahdi, Mahdi Rezaei, Natasha Merat · 10 de febrero de 2026
Gestures are a key component of non-verbal communication in traffic, often helping pedestrian-to-driver interactions when formal traffic rules may be insufficient. This problem becomes more apparent when autonomous vehicles (AVs) struggle to interpret such gestures. In this study, we present a gestu…
- GOT-Edit: Geometry-Aware Generic Object Tracking via Online Model Editing
Shih-Fang Chen, Jun-Cheng Chen, I-Hong Jhuo, Yen-Yu Lin · 10 de febrero de 2026
Human perception for effective object tracking in a 2D video stream arises from the implicit use of prior 3D knowledge combined with semantic reasoning. In contrast, most generic object tracking (GOT) methods primarily rely on 2D features of the target and its surroundings while neglecting 3D geomet…
- MIND: Benchmarking Memory Consistency and Action Control in World Models
Yixuan Ye, Xuanyu Lu, Yuxin Jiang, Yuchao Gu, Rui Zhao, Qiwei Liang, Jiachun Pan, Fengda Zhang, Weijia Wu, Alex Jinpeng Wang · 10 de febrero de 2026
World models aim to understand, remember, and predict dynamic visual environments, yet a unified benchmark for evaluating their fundamental abilities remains lacking. To address this gap, we introduce MIND, the first open-domain closed-loop revisited benchmark for evaluating Memory consIstency and a…
- Redundancy-Free View Alignment for Multimodal Human Activity Recognition with Arbitrarily Missing Views
Duc-Anh Nguyen, Nhien-An Le-Khac · 10 de febrero de 2026
Multimodal multiview learning seeks to integrate information from diverse sources to enhance task performance. Existing approaches often struggle with flexible view configurations, including arbitrary view combinations, numbers of views, and heterogeneous modalities. Focusing on the context of human…
- BiomechAgent: AI-Assisted Biomechanical Analysis Through Code-Generating Agents
R. James Cotton, Thomas Leonard · 10 de febrero de 2026
Markerless motion capture is making quantitative movement analysis increasingly accessible, yet analyzing the resulting data remains a barrier for clinicians without programming expertise. We present BiomechAgent, a code-generating AI agent that enables biomechanical analysis through natural languag…
- Action-to-Action Flow Matching
Jindou Jia, Gen Li, Xiangyu Chen, Tuo An, Yuxuan Hu, Jingliang Li, Xinying Guo, Jianfei Yang · 10 de febrero de 2026
Diffusion-based policies have recently achieved remarkable success in robotics by formulating action prediction as a conditional denoising process. However, the standard practice of sampling from random Gaussian noise often requires multiple iterative steps to produce clean actions, leading to high …
- TeleBoost: A Systematic Alignment Framework for High-Fidelity, Controllable, and Robust Video Generation
Yuanzhi Liang, Xuan'er Wu, Yirui Liu, Yijie Fang, Yizhen Fan, Ke Hao, Rui Li, Ruiying Liu, Ziqi Ni, Peng Yu, Yanbo Wang, Haibin Huang, Qizhen Weng, Chi Zhang, Xuelong Li · 10 de febrero de 2026
Post-training is the decisive step for converting a pretrained video generator into a production-oriented model that is instruction-following, controllable, and robust over long temporal horizons. This report presents a systematical post-training framework that organizes supervised policy shaping, r…
- ASMa: Asymmetric Spatio-temporal Masking for Skeleton Action Representation Learning
Aman Anand, Amir Eskandari, Elyas Rahsno, Farhana Zulkernine · 9 de febrero de 2026
Self-supervised learning (SSL) has shown remarkable success in skeleton-based action recognition by leveraging data augmentations to learn meaningful representations. However, existing SSL methods rely on data augmentations that predominantly focus on masking high-motion frames and high-degree joint…
- Euphonium: Steering Video Flow Matching via Process Reward Gradient Guided Stochastic Dynamics
Ruizhe Zhong, Jiesong Lian, Xiaoyue Mi, Zixiang Zhou, Yuan Zhou, Qinglin Lu, Junchi Yan · 6 de febrero de 2026
While online Reinforcement Learning has emerged as a crucial technique for aligning flow matching models with human preferences, current approaches are hindered by inefficient exploration during training rollouts. Relying on undirected stochasticity and sparse outcome rewards, these methods struggle…
- HoloEv-Net: Efficient Event-based Action Recognition via Holographic Spatial Embedding and Global Spectral Gating
Weidong Hao · 5 de febrero de 2026
Event-based Action Recognition (EAR) has attracted significant attention due to the high temporal resolution and high dynamic range of event cameras. However, existing methods typically suffer from (i) the computational redundancy of dense voxel representations, (ii) structural redundancy inherent i…
- Live or Lie: Action-Aware Capsule Multiple Instance Learning for Risk Assessment in Live Streaming Platforms
Yiran Qiao, Jing Chen, Xiang Ao, Qiwei Zhong, Yang Liu, Qing He · 4 de febrero de 2026
Live streaming has become a cornerstone of today's internet, enabling massive real-time social interactions. However, it faces severe risks arising from sparse, coordinated malicious behaviors among multiple participants, which are often concealed within normal activities and challenging to detect t…
- On the Sample Efficiency of Inverse Dynamics Models for Semi-Supervised Imitation Learning
Sacha Morin, Moonsub Byeon, Alexia Jolicoeur-Martineau, S\'ebastien Lachapelle · 4 de febrero de 2026
Semi-supervised imitation learning (SSIL) consists in learning a policy from a small dataset of action-labeled trajectories and a much larger dataset of action-free trajectories. Some SSIL methods learn an inverse dynamics model (IDM) to predict the action from the current state and the next state. …
- InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction
Sirui Xu, Ziyin Wang, Yu-Xiong Wang, Liang-Yan Gui · 3 de febrero de 2026
Text-conditioned human motion generation has experienced significant advancements with diffusion models trained on extensive motion capture data and corresponding textual annotations. However, extending such success to 3D dynamic human-object interaction (HOI) generation faces notable challenges, pr…
- Segment to Focus: Guiding Latent Action Models in the Presence of Distractors
Hamza Adnan, Matthew T. Jackson, Alexey Zakharov · 3 de febrero de 2026
Latent Action Models (LAMs) learn to extract action-relevant representations solely from raw observations, enabling reinforcement learning from unlabelled videos and significantly scaling available training data. However, LAMs face a critical challenge in disentangling action-relevant features from …
