Physical Sciences › Engineering › Computational Mechanics
3D Shape Modeling and Analysis
1376 artículos indexados
Este asunto y su jerarquía proceden de la clasificación OpenAlex, el catálogo abierto de la investigación científica mundial.
Volumen mensual - últimos 12 meses
Países de los laboratorios
- China49 % · 486 artículos
- Estados Unidos31 % · 300 artículos
- Alemania9,2 % · 90 artículos
- Reino Unido6,6 % · 65 artículos
- RAE de Hong Kong (China)6,2 % · 61 artículos
- Corea del Sur4,9 % · 48 artículos
- Canadá4,6 % · 45 artículos
- Australia3,9 % · 38 artículos
Sobre 982 artículos de este tema con al menos un laboratorio localizado. 66 países representados.
Se trata del país del laboratorio, nunca de la nacionalidad de las personas. Un artículo firmado desde varios países cuenta para cada uno de ellos, por lo que las partes suman más del 100 %. La cobertura es parcial y el vacío no es aleatorio: un investigador cuya institución se desconoce suele publicar poco, lo que sobrerrepresenta a los laboratorios consolidados.
Últimos artículos
- VGGT-Diff: Visual Geometry Meets Diffusion for Sparse-View Novel View Synthesis
Kangjie Chen, Xiangyu Li, Dongbin Zhang, Chaoda Zheng, Shijia Chen, Jinhao Deng, Hongbin Lin, Choo Sin Wai, Minqi Wang, Minghao Yang, Dake Zhong, Guorui Song, Yu Zhang, Xianming Liu, Boyang Wang · 29 de septiembre de 2026
We present VGGT-Diff, a geometry-routed multi-view diffusion model for sparse-view novel view synthesis. Existing novel view synthesis (NVS) methods face a fundamental trade-off: reconstruction-based approaches preserve observed geometry but struggle to synthesize unseen regions, while diffusion-bas…
- GraphWrit3R: End-to-End 3D Scene Graph Writing
Luka Milivojevic, Nikola Popovic, Sayan Deb Sarkar, Sebastian Koch, Iro Armeni, Luc Van Gool, Danda Pani Paudel · 28 de septiembre de 2026
3D scene graphs provide a structured representation of complex environments by encoding objects, their semantic attributes, and the spatial and functional relationships between them. Current approaches for 3D scene graph generation suffer from several fundamental limitations. They rely on complex mu…
- M3GD: Multi-Modal Multi-View Geometric Diffusion for Camera--LiDAR Novel View Synthesis
Yang Zhou, Jiuhong Xiao, Shizhao Ye, Long Quang, Carlos Nieto-Granda, Giuseppe Loianno · 25 de septiembre de 2026
Robotic novel view synthesis (NVS) must recover both visual appearance and metric 3D structure, yet most generative NVS methods rely only on images, overlooking LiDAR, a complementary sensor common on robotic platforms. We present M3GD, a Camera--LiDAR multimodal representation for generative NVS th…
- ToCo-Mesh: Topology-Consistent Dynamic Mesh Reconstruction via Adaptive Tessellation and Surface-Aligned 2DGS
Chuanjin Fan, Wenjie Chang, Aibing Li, Bingzhou Wang, Wenfei Yang, Tianzhu Zhang · 25 de septiembre de 2026
Reconstructing dynamic meshes with consistent topology from multi-view temporal images remains a challenge. Existing approaches typically face a dilemma between fine-scale shape recovery and topological stability. Frame-by-frame extraction methods capture fine details but break vertex correspondence…
- SplatLabel: Pseudo-Labelling through 4D Gaussian Splatting
Nitya Nanvani, Andras Palffy, Holger Caesar · 25 de septiembre de 2026
While 2D Vision Foundation Models offer a pathway to automate 3D semantic pseudo-labelling, translating these priors into robust 3D representations typically requires complex heuristics or multi-model ensembles. We introduce SplatLabel, an automated pipeline that leverages a 4D Gaussian representati…
- OREO: Fidelity Alignment in 3D Generation via On-the-fly Rendering-Editing Optimization
Zhiyuan Ma, Wenbo Hu, Wang Zhao, Pengfei Wang, Ying Shan, Lei Zhang · 25 de septiembre de 2026
Despite recent advancements in 3D generation, models often struggle to produce assets with high visual fidelity. To bridge this gap, we propose OREO, an alignment framework that enhances the realism of 3D generators by leveraging rich 2D diffusion priors. Instead of relying on static datasets, OREO …
- M-plicits: Neural Implicit Surfaces via Nested Multiscale Residuals
Vin\'icius da Silva, Isabelle Melo, Matheus Bessa, Guilherme Schardong, Luiz Schirmer, Andr\'e Ara\'ujo, Nuno Gon\c{c}alves, H\'elio Lopes, Alberto Raposo, Luiz Velho, Tiago Novello · 25 de septiembre de 2026
Encoding input coordinates with sinusoidal functions into multi-layer perceptrons (MLPs) has proven effective for implicit neural representations (INRs) of surfaces defined as zero-level sets. However, existing methods often struggle to balance training efficiency, rendering speed, and noise robustn…
- PePESeg3D: Perception Prior Enhances Multi-Scale Segmentation for 3D Gaussian Splatting
Sungjae Choi, Seunghee Koh, Junmo Kim · 25 de septiembre de 2026
Recent advancements in 3D Gaussian Splatting (3DGS) have extended its capabilities to multi-scale segmentation. Existing methods reconstruct a scene with Gaussian primitives and learn multi-scale segmentation features separately, which leaves the geometry unaware of semantic structure and the featur…
- TopoGS: Topology-Aware Anchor Feature Aggregation for Large-Scale 3D Gaussian Splatting
Wei Zhang, Shiqiang Gong, Shengkai Yu, Zeyu Wang, Clement Mallet, Zhitong Xiong, Qi Wang · 24 de septiembre de 2026
Octree-based 3D Gaussian Splatting organizes anchors into multi-level hierarchies for level-of-detail rendering, but features at different levels are typically optimized independently, leaving the octree topology underused during feature learning. We observe that uniform cross-level aggregation prod…
- DMM-Align: Closed-Loop Optimization for 2D-3D Registration with Dual-Role Diffusion
Chongjian Wang, Junjie Gao · 24 de septiembre de 2026
2D-3D registration remains brittle in challenging scenarios such as low overlap, occlusion, repetitive structures, and severe cross-modal ambiguity. A key reason is that existing methods improve representation learning, correspondence estimation, or pose computation in isolation, while the dominant …
- Fusion-Aware Direct 3D Gaussian Generation with Structured Patch Latent Flows
Yizhao Wang, Jingbo Wang, Guantao Zhang · 24 de septiembre de 2026
Class-guided 3D object generation is important for intelligent content creation, virtual environments, and digital asset design. Although 3D Gaussian Splatting (3DGS) offers an explicit and render-efficient representation, directly generating 3D Gaussian objects is difficult because Gaussian primiti…
- NeuralSRNF: Neural Square Root Normal Fields for the Statistical Shape Analysis and Generation of Nonrigid 3D and 4D Objects
Awais Nizamani, Hamid Laga, Guanjin Wang, Farid Boussaid, Mohammed Bennamoun, Anuj Srivastava · 24 de septiembre de 2026
We introduce NeuralSRNF, a novel framework for the statistical shape analysis and generation of genus-zero 3D and 4D objects that undergo nonrigid deformations. Traditional methods rely on complex and computationally expensive nonlinear elastic metrics that measure bending and stretching. Recent adv…
- Hybrid Gaussians for Robust Open-Vocabulary 3D Segmentation with Multi-View Object Association and Boundary Refinement
Xueqi Qiu, Yueming Sun, Tianyu Zhang, Yuxuan Xia, Yang Long · 24 de septiembre de 2026
Open-vocabulary 3D segmentation localizes objects from free-form text queries, but remains challenging in real image sequences: incomplete or noisy 2D supervision destabilizes multi-view identity assignment, while full-scene semantic learning weakens object-level discriminability. We introduce Hybri…
- CODA: Depth-Aligned Scene Completion and Object Decomposition from a Single RGB-D Image
Dongwon Son, Junhyek Han, Yoontae Cho, Minseok Lee, Hong-seok Choi, Jiwook Choi, Hyungjin Kim, Beomjoon Kim · 23 de septiembre de 2026
Robots operating safely in cluttered everyday environments often need to infer scene geometry from partial observations. Methods that detect objects in 2D and reconstruct them independently struggle in such scenes: a missed object is never reconstructed, a merged detection can fuse two objects, and …
- EMERGE: Resolution-Agnostic Point Cloud Generation with Equivariant Graph-Based Diffusion
Ilias Mitsouras, Nikolaos Chaidos, Giorgos Stamou, Athanasios Voulodimos · 23 de septiembre de 2026
Point cloud generation has emerged as a crucial task for accurately capturing and reproducing the complexity of the physical world. However, existing generative approaches, predominantly relying on Transformers and Variational Autoencoders (VAEs), frequently ignore the continuous, non-grid topologie…
- GAE: Learning a Geometry-Native Latent Space for 3D-Consistent World Generation
Jiahao Lu, Minghao Yin, Wenbo Hu, Hengyu Liu, Wang Zhao, Sai-Kit Yeung, Ying Shan, Yuan Liu · 22 de septiembre de 2026
We present a compact geometry-native latent space as a shared foundation for perception and generation. Visual generators can produce photorealistic frames without preserving a consistent 3D scene. We argue that this is not only a modeling problem but also a representation problem: generators typica…
- ZVeC: A Zero-Shot Framework for Instance-Level Vehicle Extraction and Generative Point Cloud Completion
Daisy Li, Kyle Gao, Quanyun Wu, Boris Jutzi, John S. Zelek, Jonathan Li · 22 de septiembre de 2026
LiDAR point clouds acquired in underground environments exhibit severe geometric incompleteness due to occlusions and limited sensor viewpoints, making reliable point cloud completion challenging without large supervised datasets. We propose ZVeC, a zero-shot, instance-driven framework that reformul…
- Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene
Yang-Tian Sun, Tianjia Liu, Zehuan Huang, Yi-Hua Huang, Xiaoyang Lyu, Ziyi Yang, Zi-Xin Zou, Yuan-Chen Guo, Yan-Pei Cao, Xiaojuan Qi · 22 de septiembre de 2026
Single-image 3D object generation can now produce high-fidelity assets, yet accurately placing them into a coherent scene layout remains an open challenge. A central difficulty lies in how object layout is represented. Holistic methods absorb placement into a scene-level generation process, sacrific…
- Beyond UV Mapping: Mesh Texture Compression via Surface-Aligned Texture Fields
Jianqiang Wang, Junhui Hou, Siyu Ren, Weiyao Lin, Wenping Wang · 22 de septiembre de 2026
Mesh texture compression typically relies on 2D UV atlases, whose chart discontinuities and mapping overhead can limit coding efficiency. To tackle this challenge, we introduce TexF, a surface-aligned texture field that organizes texture attributes in sparse voxels derived from the mesh surface. Thi…
- Semi-automated reconstruction of indoor geometry from 360-degree video for CFD-based airflow analysis in classrooms
Dhruv Gamdha, James Afful, Shambhavi Joshi, Ulrike Passe, Adarsh Krishnamurthy, Baskar Ganapathysubramanian · 22 de septiembre de 2026
Computational Fluid Dynamics (CFD) is widely used to evaluate ventilation and contaminant transport in occupied buildings, but deployment at scale is limited by three bottlenecks: acquiring room geometry without costly scanning hardware or manual CAD modeling, decomposing the scene into individually…
- ScaleBlind: Point Cloud Completion under Unknown Scale
Shenghui Wu, Chen Wang, Yuan Feng, Guangshun Wei, Yuanfeng Zhou, Changjian Li · 22 de septiembre de 2026
Point cloud completion aims to infer a complete 3D shape from a partial point cloud and serves as a fundamental building block for downstream tasks such as reconstruction, editing, and simulation. Despite the recent progress, existing learning-based methods often implicitly rely on access to the gro…
- MultiCube: Compositional 3D Generation With Part-Level Semantic and Spatial Control
Ava Pun, Kangle Deng, Yiheng Zhu, Jun-Yan Zhu, Maneesh Agrawala, Tinghui Zhou · 21 de septiembre de 2026
Digital 3D objects used in games and animation are often required to be compositional; that is, decomposed into semantically meaningful parts. Recent 3D generation methods can produce high-quality compositional objects conditioned on image or text prompts. Yet, such global conditioning lacks the pre…
- VGGT-CAD: Reconstructing Parametric CAD 3D Model with Geometric Grounding
Chunan Yu, Tianrun Chen, Fu Shen, Cheng Chen, Lanyun Zhu, Yang Yang · 21 de septiembre de 2026
Parametric CAD reconstruction requires recovering both precise geometry and editable modeling operations from visual observations, making it challenging under limited and ambiguous views. Existing methods mainly rely on 2D appearance cues and lack strong multi-view geometric priors. In this work, we…
- FuncRoom-Agent: Sequential Feed-Forward 3D Functional Indoor Scene Generation
Hao Feng, Zhi Zuo, MingJian Liang, Jingyu Hu, Xiaowei Hu, Liupengfei Wu, Dian Zhang, Guoxin Fang, Zhengzhe Liu · 18 de septiembre de 2026
We introduce Function-Room Generation, a new indoor 3D scene generation setting that creates rooms supporting explicit functional goals rather than merely visually plausible layouts. Existing agentic and executable methods improve controllability, but often depend on costly test-time generate--evalu…
- Printing the Underdetermined: Materializing Multi-solutionness in Figurative Paintings
Yutao Ming, Teng Xu, Youjia Wang, Yunyang Liu, Fengmin Yang, Fuqiang Zhao, Jingyi Yu, Hua Yang, Yanjun Zhou · 18 de septiembre de 2026
Figurative paintings are often approached as if they depict a single recoverable 3D scene: viewers infer depth and occlusion, and reconstruction pipelines attempt to converge to one stable model. We instead foreground multi-solutionness, the non-uniqueness of 3D configurations compatible with a sing…
