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Artificial Intelligence in Games

412 papers indexed

The study of artificial intelligence applied to games explores how computational systems learn, adapt, and interact in playful environments. Research focuses on methods such as digital twins for playing unknown games, benchmarks for evaluating strategy discovery, or models capable of generating video narratives from data. Other work analyzes human behaviors and those of language agents, simulates confrontations in complex games, or develops tools to guide the creation of independent games.

This topic and its hierarchy come from the OpenAlex classification, the open catalogue of the world's scientific research.

Monthly volume - last 12 months

Lab countries

  1. United States41% · 102 papers
  2. China31% · 77 papers
  3. United Kingdom10% · 26 papers
  4. Japan4.8% · 12 papers
  5. Canada4.4% · 11 papers
  6. India4.4% · 11 papers
  7. Germany4.4% · 11 papers
  8. Hong Kong SAR China3.6% · 9 papers

Across 248 papers on this subject with at least one lab located. 50 countries represented.

This is the country of the laboratory, never the nationality of individuals. A paper signed from several countries counts for each of them, so the shares add up to more than 100%. Coverage is partial and the gap is not random: a researcher whose institution is unknown usually publishes little, which over-represents established labs.

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Other topics in Artificial intelligence

The topics the OpenAlex classification attaches to the same theme, most active first.

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